{"id":263,"date":"2013-09-16T01:18:17","date_gmt":"2013-09-16T01:18:17","guid":{"rendered":"http:\/\/gantercourses.net\/fall13engl214\/?p=263"},"modified":"2013-09-16T01:18:17","modified_gmt":"2013-09-16T01:18:17","slug":"facade-3","status":"publish","type":"post","link":"http:\/\/gantercourses.net\/fall13engl214\/2013\/09\/16\/facade-3\/","title":{"rendered":"The Facade"},"content":{"rendered":"<p>There were a \u00a0few small hiccups here and there to get everyone running but once everything was ready to go I sat myself down with a nice hot mug of earl grey and got down to work. \u00a0The concept was a very interesting one in my opinion. \u00a0A &#8220;game&#8221; where you can interact with characters in a non-conventional manner through your own text and ideals. \u00a0Through experimentation and decision making Grace and Trip will react to you differently in almost every run-through. \u00a0Now that is intriguing. \u00a0As someone who has played videos all his life I can say that the vast majority of popular games do not necessarily approach the industry in this manner. \u00a0The graphics can be awkward and broken at times. \u00a0The movement is strange as the controls aren&#8217;t the standard WASD keys we have come to find in most PC games. \u00a0The colour pallet is also very simplistic and lacks a lot of variety.<\/p>\n<p>Despite the concept being a unique one everything else falls off in my opinion. \u00a0The immersion is constantly broken by the lack &#8220;real&#8221; responses to your comments. \u00a0Most of the responses and reactions are simplistic outcomes judged by basic words in your sentences as well as where you choose to click. \u00a0While I understand that technology and funding are a huge factor to do with AI, I can&#8217;t help but feel uninterested. \u00a0What the game does get sort of right is the interaction of a strained and failing couple. \u00a0The bitter arguments over even the most trivial matters. \u00a0Escalating frustration and anger are decently executed. \u00a0Grace&#8217;s decision with her current career in advertising instead of her initial desire to become an artist eats at her and strains her relationship with Trip. \u00a0Trip, who is materialistic, perpetuates this lack of fulfillment and regret by nudging Grace away from her life as an artist. \u00a0Trip is also obsessed with keeping up the facade of being a perfect, attractive and happy couple when there are obviously very large problems in the relationship. \u00a0Grace&#8217;s frustration leads her to attack Trip with every little thing and Trip&#8217;s reactions are bitter and sarcastic. \u00a0Eventually Grace makes the tough but mature decision to move out to focus on herself instead of staying in a detrimental relationship. \u00a0Which is very admirable if I might add.<\/p>\n<p>There&#8217;s really only two ways to &#8220;beat&#8221; Facade. \u00a0You can either knock on the door and do a complete 180 degree turn to leave, or you can be so repulsive in your actions or responses to merit you an escort out of the apartment. \u00a0Save yourself the trouble of sticking yourself in a heated couple&#8217;s war and head for the elevator. \u00a0The concept for Facade is deceptively interesting but the moment Trip greets you at the door and welcomes you in is when the charm begins to fade away, quickly. \u00a0In terms of story and the outcome, I feel as though it doesn&#8217;t matter what you do because either way, the relationship will end. \u00a0That much can be certain. \u00a0The consequences of your choices affect the roads you take but the destination is still a divorce. \u00a0It&#8217;s barely interesting to see how funny their answers can be.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>There were a \u00a0few small hiccups here and there to get everyone running but once everything was ready to go I sat myself down with a nice hot mug of earl grey and got down to work. \u00a0The concept was a very interesting one in my opinion. \u00a0A &#8220;game&#8221; where you can interact with characters [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":196,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"ngg_post_thumbnail":0,"_links_to":"","_links_to_type":0,"footnotes":""},"categories":[3],"tags":[],"class_list":["post-263","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-course-blog"],"_links":{"self":[{"href":"http:\/\/gantercourses.net\/fall13engl214\/wp-json\/wp\/v2\/posts\/263","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/gantercourses.net\/fall13engl214\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/gantercourses.net\/fall13engl214\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/gantercourses.net\/fall13engl214\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/gantercourses.net\/fall13engl214\/wp-json\/wp\/v2\/comments?post=263"}],"version-history":[{"count":1,"href":"http:\/\/gantercourses.net\/fall13engl214\/wp-json\/wp\/v2\/posts\/263\/revisions"}],"predecessor-version":[{"id":264,"href":"http:\/\/gantercourses.net\/fall13engl214\/wp-json\/wp\/v2\/posts\/263\/revisions\/264"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/gantercourses.net\/fall13engl214\/wp-json\/wp\/v2\/media\/196"}],"wp:attachment":[{"href":"http:\/\/gantercourses.net\/fall13engl214\/wp-json\/wp\/v2\/media?parent=263"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/gantercourses.net\/fall13engl214\/wp-json\/wp\/v2\/categories?post=263"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/gantercourses.net\/fall13engl214\/wp-json\/wp\/v2\/tags?post=263"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}