Facade (Spoiler Alert)
The very first time I started playing facade, it was very short. I could not figure out how to walk into the apartment and I got kicked out very soon just because of that. The second time I started playing, I figured out how to walk into the apartment and finally got to meet Grace. Hooray?
The moment that I heard Trip and Grace arguing through the door during my first gameplay, I could tell that the story was going to revolve around a generic white upper class yuppie marriage failure. Grace wanting to be an artist, but then ending up working for a fashion magazine screamed yuppie to me. It showcases the popular struggle of all yuppies which is to either choose a career that they love and be unsure of their future or to choose a career that is almost like the career they love, but not quite and have a fiscally stable future. Grace obviously made the wrong choice in terms of career and in terms of a husband. I realized that the both of them were not happy with their marriage and that there was probably going to be some generic yuppie reason behind, but what generic yuppie reason it would be was the mystery.
I was going to play another game of facade before class on Thursday, but couldn’t make time for it. Horrible decision on my part since on Thursday, Brian told us what the game was all about and how it ends. He said that Grace had cheated on Trip before their wedding day and that secret eventually comes out during the night and Grace leaves. So, as I got home Thursday, I played facade with what Brian told me in mind and it was a whole lot easier to play.
I would like to point out though that in my scenario, it turns out that Trip actually manipulated Grace into saying yes to his marriage proposal and Trip tells Grace and Grace leaves.
Facade was an okay game, I prefer text based games when you have to choose a response from a variety of options instead of trying to interact with an “AI” using an open ended response. That was what I most disliked because I was expecting something more real and human , but it was so obvious that the character’s responses were generated through an algorithm.





I liked your play of the “Yuppie Drama” card. Or, as the kids say today, #firstworldproblems.