nothing you have done deserves such praise...

Dec 15, 2013 by

In making the prize for reaching specific checkpoints on a level blooming flowers or random numbers, Jason Nelson tries to replace traditional ways video games reward players with ones that make the audience think a little about the journey as opposed to focusing just on the destination as he said in his interview. There isn’t really a way to lose in this game other than quitting it altogether which certainly does set it apart from most other video games. However, the rewards felt sarcastic and more than a touch mocking, a feeling I got early on starting with the extravagant praise he heaps on the player for doing nothing but falling or for touching a black smudge. Also, without actual goals, the game felt like it had no point and I had to force...

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Nothing Jason Nelson

Dec 14, 2013 by

The game by Jason Nelson titled Nothing You Have Done Deserves Such Praise is a very odd way to waste some time. Although I initially enjoyed taking a trip into the mind of Jason Nelson, I quickly found myself bored and less amused.  Don’t get me wrong, I like the blowing up orange/sun like graphics and weird body part backgrounds but it all seemed a little repetitive to me.  Jason Nelson is like that guy on the school bus who thinks he’s really funny but is really just weird and eats dirt. I get it. I think.  Jason is trying to make me feel bad about being a gamer? Here is some fake praise for pressing keys on your keyboard you simpleton gamer.  I played for longer than I should have, hoping that it would...

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Game, game, game and again game, too much game…....

Dec 13, 2013 by

This game is perfect if you want to mess up your brain. At first it was hard to follow, but after awhile you get used to the weird style of the game. The object of the game was move around and think. After finishing the game, I had to play it over a couple more times before I started understanding the reason behind this game. This game is another way of teaching, as instead of learning something the traditional way ( slow and steady), everything just comes at you at once.  Before each level, the title displays itself for a quick second. This title is related to the level itself. The levels that stuck with me the most was “The Buddhist” and “The Capitalist”. The Buddhist level was the most simple and the most...

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Shift “Game of the Year”...

Dec 11, 2013 by

I really enjoyed playing Shift. It was challenging enough, that after each level I was quite happy, and would rejoice in my victory. Theirs been huge blockbuster games that haven’t given me that type of feeling. The familiar but yet different levels kept me guessing and I constantly had to rethink my strategy. I would bet that if this game were to be sold on iTunes it would do quite well. I enjoyed the black and white motif, it really made the blood pop, each time I was impaled on the spikes. Jumping from ledge to ledge reminded me of Super Mario, so that could be why I enjoyed it. All an all it’s a good game, I commend the creators, and look forward to playing more of their games. Merry Christmas from Bobby...

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Nothing you have done deserves such praise...

Dec 10, 2013 by

People who believe that video games are not art have clearly never encountered this game. First of all, in the introduction of this game, it states “our worlds (digital and breathing) are filled with needless and unearned praise. This art/poetry game satisfies you compliment addiction”. From this statement you can tell that this is not an ordinary game. When you start this game, you realize this game is full of amazing visual graphics! There are moving images of flowers, trees, human organs and microscopic cells (They represent human nature). In addition, there are sound effects of people’s talking, wind, explosion and guns in the background (They represent people, nature and war, which are the key concepts of this game). Every time you pass by an object, a satire statement pops up, mocking human nature....

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Nothing you have done deserves such praise...

Dec 10, 2013 by

 The game starts off very straightforward, telling the gamer that it will be filled with praise apparently since people have a compliant addiction to praise. The first few levels are very straightforward, with simple objectives and plenty of compliments along the way. The setting is a little strange, with many explosions and several paramecia following the little stick man around the screen. It seems as if this game is a satire on other computer games. One of the reasons that computer games are so popular is that they are very rewarding towards people who enjoy overcoming small achievements or receiving some form of affirmation from a computer. Everybody needs to be praised in some way, even if it is by an inanimate machine. The game is mocking human nature and how most people require...

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