A Novel A.I. Game Too Premature –...

Sep 16, 2013 by

Upon first hearing about facade, I was romanticized by the idea of revisiting a favourite childhood book genre. Promises of a “choose your own plot” story, coupled by the digital age’s gaming angle spiked my interest radar. I resolved to leave this nugget of homework for last of all, as beginning with it might leave me ensnared an unwilling to look at biology’s dull intro chapters. When I could finally play facade, I discovered the epitome and embodiment of tragedy. Ironically it was found not in the tragic plot but rather in the experience of the game itself. The first playthrough dashed most of my hopes. My notebook was poised and dated, ready to record all my responses, though Facade was drastically different. It felt like watching a movie that slowly morphed into the...

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Brizzkey’s Review of Facade...

Sep 15, 2013 by

I actually used to play this game quite often over a year ago. The animation wasn’t spectacular, in fact the glitches made it quite hilarious, and sometimes it could be a bit frustrating with Trip and Grace not always giving you ample time to respond. Not to mention, that god damn 35 character limit. It should be safe to say that if you’re a master tweeter– which is a SAD, SAD ACCOMPLISHMENT– this game might be easier for you, depending on whether you’re patient enough to wade out it’s run time to actually obtain an ending that isn’t you getting booted out of the house. Fun fact #1 about this game: saying the word “melon” gets you automatically kicked out of the apartment. Fun fact #2: If you leave the apartment, Trip will get...

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