Facade
Facade the gift that keeps on giving. Facade has something that most modern games don’t have and that is re-play ability. The first time I was escorted out of the house I was shocked and offended. I thought to myself did I just lose; is this real. When I recovered from the emotional shock I restarted the game and was set on going as far as possible. However after about 10 minutes of constant bickering I had enough and started to insult them. This caused the two of them to some what work together and turn on me. Which I told them was a step in the right direction for their relationship. Despite the game not knowing how to respond to most phrases and comments it was still enjoyable interacting with the two of them. It was fulfilling and resembled having a dumb conversation with a very ignorant person who only see’s their points as being right and ignores your points all together. In one of the scenarios that played out Trip mentioned that I had introduced them and I responded with “So I’m responsible for this”, which caused them to go quiet and stare at me. The game gives you a few opportunity’s to insult and mess with the characters but they have their limits. Giving Grace a kiss when I entered was viewed as play-full but when done later during a fight the two of them were having it got me kicked out of the house. All of my play throughs always lead to one of them asking me a yes or no question which would force me to choose one of their sides in the argument. This always occurred unless I was kicked out first; I actually quite enjoyed their reactions when disagreeing with them. This game is truly fun to play and is a good starter for the course. In the evolution of video games “Facade” and its creators are pioneers they created something enjoyable and interactive.





This is a thoughtful description of the conversational possibilities and limitations of the game (and maybe of computing itself). More yes/no questions and less open-ended ones …