Facade – Response
To start things off I’m not used to word text games as I never played one before. It was interesting and fun, as it hurts to admit, to feel that you have some leverage over the way the plot will reveal it self. Then I played it for the first time, Trip and Grace, seemed to be round characters but after playing few more times they became very dull. I managed to finish the game twice out of six tries and both times the plot was practically one and the same. First it was Trip that cheated on Grace with some Maria and the way Grace responded what killed the interest. Grace did not engage in this branch of the plot and simply ignored it. Second time I finished it it was exactly the...
read moreFacade
First off, the install time on this game was far too long. Not really worth the time waiting to get to play the game in the first place. I mean, half an hour just to decompress audio files? Really? Let’s get into it anyhow. I enjoyed the intro, setting up the story with just a black screen and someone calling the player on the phone to invite the player over for a visit. The player is then treated with a very odd camera pull-back effect, pulling away from the two characters of the game, Trip and Grace. Just when the player thinks they can start playing the game, the player is forced to choose a name from a list (which didn’t include my own name, so I picked funny names such as Walter and...
read moreFaçade- Thoughts
In my two play-throughs of Façade I had quite a different reaction to it, the first time I played I got kicked out almost immediately because I told the husband to shut up and proceeded to try and kiss the Wife. But on my second play through I began to take a different direction and tried to stay for as long as I could without getting kick out and it was during this time that I really started to like the game. The clunky mechanics and terrible word detection aside it was a very unique concept to a game. I’ve played many games that are designed to change your future and allies/foes as you make different decisions but never a game where you can type anything and it’s a neat idea. I think if someone...
read moreoh tell me more about your Italy trip, Trip...
so, in the hour I had to play around with Facade, I tried out three strategies: Touch and provoke my hosts as frequently as possible. Because when do I get to act on these sociopathic urges in real life? Honestly try to invest serious effort with a tragically mismatched couple. As other players may have pointed out, trying to steer conversation into a new direction is usually met with the kind of “uhhs” and “hehes” that dissolve so many real life conversations(that much had a certain pang of truth to it..). A common criticism seems to point out the lack of meaningful dialogue possible between the player and the hosts, but I guess a sneaky justification for the flat AI is this: Grace and Trip are simply not all that interested in what you have to say....
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