‘Art’eroids – Does Games and Art Merge?...

Oct 13, 2013 by

Arteroids is the embodiment of copywrite evasion and plagiarism. There really is nothing spectacular or novel about it. Sure the developer aimed at artifying the game by turning all object into words. Both the incoming ‘arteroids’ and the defending token are words, with only the background, explosions, and missiles fired as objects. After destroying and successfully defending myself from an incoming word, there is a strange squelch like sound issuing from the gameplay that is supposed to further establish this game as artistic. These sounds that erupt after hits are no discernable English words but do sound like painful outcries. Maybe the art in the sound was that it mimicked my internal dialogue during gameplay. It’s at this moment of artistic interpretation that I’d like to coalesce Arteroids with an illuminating article about videogames...

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the truths of life and love in a rectangle, several pixels high...

Oct 13, 2013 by

Playing Passage was a new kind of experience for me. As an “artistic project”, it doesn’t compare well with anything I’ve ever played, so instead of evaluating it as a game, I’ll just talk about what I took from it during and after play. On my first play of the game, I didn’t have a concept of the game’s “purpose”, and had no idea what was going on. I walked into a woman, fell in love, and kept moving. Am I doing that right? What was the increasing score in the upper right of the screen counting? Is it my age? It wasn’t until about halfway through the game that I realized that my character was being tracked by a “lens” that was moving away from the my character, pushing him to the right...

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Facade

Sep 16, 2013 by

This is the type of game that really pisses you off! I started playing games as early as the Sega Genesis (Sonic the Hedgehog!) and Facade was definitely the first game I played of  this kind. It was weird playing such a different game as I’m used to playing games with goals and accomplishments, but this game has none of that because you cannot win. A game without a chance to win just defeats the purpose of the game. No matter how hard I tried to be nice,  I always end up pissing off the couple in some way (maybe I’m not a nice guy?) , which pisses me off because I would end up having to restart the game. In the end, I came to the conclusion that trip, grace and I cannot...

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Facade (Spoiler Alert)

Sep 16, 2013 by

The very first time I started playing facade, it was very short. I could not figure out how to walk into the apartment and I got kicked out very soon just because of that. The second time I started playing, I figured out how to walk into the apartment and finally got to meet Grace.  Hooray? The moment that I heard Trip and Grace arguing through  the door during my first gameplay, I could tell that the story was going to revolve around a generic white upper class yuppie marriage failure. Grace wanting to be an artist, but then ending up working for a fashion magazine screamed yuppie to me. It showcases the popular struggle of all yuppies which is to either choose a career that they love and be unsure of their future...

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Facade

Sep 16, 2013 by

Facade the gift that keeps on giving. Facade has something that most modern games don’t have and that is re-play ability. The first time I was escorted out of the house I was shocked and offended. I thought to myself did I just lose; is this real. When I recovered from the emotional shock I restarted the game and was set on going as far as possible. However after about 10 minutes of constant bickering I had enough and started to insult them. This caused the two of them to some what work together and turn on me. Which I told them was a step in the right direction for their relationship. Despite the game not knowing how to respond to most phrases and comments it was still enjoyable interacting with the two of...

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