Facade
When I first heard about Facade I was extremely interested and curious. I knew it was an interactive game that was very different from conventional computer games in that there were no opponents to beat or levels to overcome; the objective was simply to be yourself and to try and help a struggling couple with their marriage. The couple were admittedly highly annoying at times but their problems seemed simple and somehow familiar, which is why this particular game appealed to me. If Facade was created with today’s technology I think that it would be far more interesting because it would involve the player in a real life scenario where he or she could interact with the computer characters as if they were a real couple (although I don’t know that giving relationship advice...
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