Facade

Sep 16, 2013 by

When I first heard about Facade I was extremely interested and curious. I knew it was an interactive game that was very different from conventional computer games in that there were no opponents to beat or levels to overcome; the objective was simply to be yourself and to try and help a struggling couple with their marriage. The couple were admittedly highly annoying at times but their problems seemed simple and somehow familiar, which is why this particular game appealed to me. If Facade was created with today’s technology I think that it would be far more interesting because it would involve the player in a real life scenario where he or she could interact with the computer characters as if they were a real couple (although I don’t know that giving relationship advice...

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Response to Facade

Sep 16, 2013 by

Facade is an incredibly simple game and is equally as annoying as it is addicting. I gained major cool points from my fourteen year old brother for playing it. While the graphics aren’t the greatest, and the responses from Trip and Grace are pretty generic I think it adds to the charm of the game. In my first round, Ed got kicked out while holding a pineapple because he hugged Grace a few too many times and then kissed her. In my second round, Carol explored the apartment while listing to the endless banter between the hosts and tried to convince them to work on their relationship – but got nowhere. She answered the phone and drank some beer while discussing Trip’s “romantic” artwork from Italy. My favourite part of the game was when...

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Thoughts on Facade

Sep 16, 2013 by

Facade is an interesting concept with a rather uncomfortable storyline. No matter how many times I tried to reason with Grace and Trip, it always resulted in me being removed from the apartment. Having to experience the awkwardness over and over again throughout the multiple playthroughs was not something I enjoyed. The concept of an interactive story with a natural language processor was a bold undertaking. One thing that Facade did well was that it allowed for the player or the audience, to act and behave as different personas. You make make attempts at being the good guy and try to resolve things between Grace and Trip, or you can take the character of an [expletive removed] and say things to exacerbate the situation. Heck, you can even be a total nut job and...

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Introduction

Sep 16, 2013 by

Hello, my name is Alexandra Harris (Ali for short), I’m from Vancouver and it’s my first semester at Cap. This class came as a complete surprise but I am very excited. Some fun facts about me are that I love ice cream (any time of year), I enjoy anything miniature sized (or travel sized) and I have a hidden talent for video games (specifically Animal Crossings and Mario...

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The Facade

Sep 16, 2013 by

There were a  few small hiccups here and there to get everyone running but once everything was ready to go I sat myself down with a nice hot mug of earl grey and got down to work.  The concept was a very interesting one in my opinion.  A “game” where you can interact with characters in a non-conventional manner through your own text and ideals.  Through experimentation and decision making Grace and Trip will react to you differently in almost every run-through.  Now that is intriguing.  As someone who has played videos all his life I can say that the vast majority of popular games do not necessarily approach the industry in this manner.  The graphics can be awkward and broken at times.  The movement is strange as the controls aren’t the standard WASD...

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My Self Introduction

Sep 16, 2013 by

My name is Darren and I am a second year student at Capilano with the intent to transfer over to UBC or SFU.  This will be the first post of many for the duration of this course.  So far the course content seems fairly interesting.  It has topics ranging from classic Greek tragedies, to modern works, and video games.  I have played video games all my life, and because of that I am very excited to be able to play Bioshock Infinite as well as other smaller projects for educational purposes. I have had experience using blogs since the early days of Angel Fire and now more recently, Tumblr.  In addition to that I read quite a bit of articles published online from various outlets including Engadget, Joystiq, TheVerge, and many others.  The amount of...

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